

Then while playing the game, press + + to enable debug mode. Start the game with the " -goobers" command line parameter. As of the Overhaul Update Part 2 this map also. Disappointingly lacking a quad minigun mech this time. Adolf Hitler, sporting his classic sprite and sounds. Then three music menu options will appear after the game finishes loading. You can help the Slender Fortress Wiki by expanding it.Wolfenstein 3D is a map in slender fortress Based off of the original Wolfenstein 3D level, this map tasks the players to take down the Nazi Warlord himself. Music testĪt the memory screen that appears while the game loads, hold M. Note: Your score will reset to zero after this cheat is enabled. Full health, ammunition, keys, and chain gun Infinite ammunition, invincibility, all keys Start the game with the "Level select" and "Difficulty select" command line parameters. Start the game with the " -baby", " -easy", " -normal", or " -hard" command line parameters. The level number is a two digit number with the tens digit representing the episode minus one and the ones digit representing the level number minus one. Just revert back to arrow keys for movement and WASD should magically work.įeel free to check it out with your virus and malware scanners - there's nothing sinister In there.Start the game with the " -tedlevel " command line parameter. Oh, make sure you remove any custom movement mappings you've set up in game - these will clash with the DOSBox key mappings, resulting in no movement at all. This is usually C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein 3D, though your mileage may vary if you use a custom location. I put it all together in a simple zip that you can install by unzipping directly into Steam's Wolfenstein 3D program folder. I also tweaked the DOSBox confs a little to add a bit of pixel smoothing and to run the game in true 4:3 aspect ratio as it was intended. Still, I think that keeps some of the old-school feel. The only caveat is you can't strafe and turn at the same time because the keyboard always overrides the mouse.

It's not about using one of the excellent source port replacements you can find around the web.įor the most part, control was fixed by using the DOSBox key mapper to map WASD to forward, back and strafe, along with a small util I found called "novert" that disables the mouse Y-axis, giving you true "mouselook" control.

This is specifically about fixing control in the original game provided by Steam. Hey all, I managed to more-or-less solve the problem of antiquated keyboard and mouse control in Wolf3D with a bit of Googling and thought I'd share in case anyone wants to try.
